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D : aFunction(S); }; /***/ }), /***/ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_task.js": /*!********************************************************************************************!*\ !*** ../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_task.js ***! \********************************************************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var ctx = __webpack_require__(/*! ./_ctx */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_ctx.js"); var invoke = __webpack_require__(/*! ./_invoke */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_invoke.js"); var html = __webpack_require__(/*! ./_html */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_html.js"); var cel = __webpack_require__(/*! ./_dom-create */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_dom-create.js"); var global = __webpack_require__(/*! ./_global */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_global.js"); var process = global.process; var setTask = global.setImmediate; var clearTask = global.clearImmediate; var MessageChannel = global.MessageChannel; var Dispatch = global.Dispatch; var counter = 0; var queue = {}; var ONREADYSTATECHANGE = 'onreadystatechange'; var defer, channel, port; var run = function () { var id = +this; // eslint-disable-next-line no-prototype-builtins if (queue.hasOwnProperty(id)) { var fn = queue[id]; delete queue[id]; fn(); } }; var listener = function (event) { run.call(event.data); }; // Node.js 0.9+ & IE10+ has setImmediate, otherwise: if (!setTask || !clearTask) { setTask = function setImmediate(fn) { var args = []; var i = 1; while (arguments.length > i) args.push(arguments[i++]); queue[++counter] = function () { // eslint-disable-next-line no-new-func invoke(typeof fn == 'function' ? fn : Function(fn), args); }; defer(counter); return counter; }; clearTask = function clearImmediate(id) { delete queue[id]; }; // Node.js 0.8- if (__webpack_require__(/*! ./_cof */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_cof.js")(process) == 'process') { defer = function (id) { process.nextTick(ctx(run, id, 1)); }; // Sphere (JS game engine) Dispatch API } else if (Dispatch && Dispatch.now) { defer = function (id) { Dispatch.now(ctx(run, id, 1)); }; // Browsers with MessageChannel, includes WebWorkers } else if (MessageChannel) { channel = new MessageChannel(); port = channel.port2; channel.port1.onmessage = listener; defer = ctx(port.postMessage, port, 1); // Browsers with postMessage, skip WebWorkers // IE8 has postMessage, but it's sync & typeof its postMessage is 'object' } else if (global.addEventListener && typeof postMessage == 'function' && !global.importScripts) { defer = function (id) { global.postMessage(id + '', '*'); }; global.addEventListener('message', listener, false); // IE8- } else if (ONREADYSTATECHANGE in cel('script')) { defer = function (id) { html.appendChild(cel('script'))[ONREADYSTATECHANGE] = function () { html.removeChild(this); run.call(id); }; }; // Rest old browsers } else { defer = function (id) { setTimeout(ctx(run, id, 1), 0); }; } } module.exports = { set: setTask, clear: clearTask }; /***/ }), /***/ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_user-agent.js": /*!**************************************************************************************************!*\ !*** ../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_user-agent.js ***! \**************************************************************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var global = __webpack_require__(/*! ./_global */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_global.js"); var navigator = global.navigator; module.exports = navigator && navigator.userAgent || ''; /***/ }), /***/ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/core.get-iterator-method.js": /*!***************************************************************************************************************!*\ !*** ../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/core.get-iterator-method.js ***! \***************************************************************************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var classof = __webpack_require__(/*! ./_classof */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_classof.js"); var ITERATOR = __webpack_require__(/*! ./_wks */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_wks.js")('iterator'); var Iterators = __webpack_require__(/*! ./_iterators */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_iterators.js"); module.exports = __webpack_require__(/*! ./_core */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_core.js").getIteratorMethod = function (it) { if (it != undefined) return it[ITERATOR] || it['@@iterator'] || Iterators[classof(it)]; }; /***/ }), /***/ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/es6.promise.js": /*!**************************************************************************************************!*\ !*** ../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/es6.promise.js ***! \**************************************************************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { "use strict"; var LIBRARY = __webpack_require__(/*! ./_library */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_library.js"); var global = __webpack_require__(/*! ./_global */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_global.js"); var ctx = __webpack_require__(/*! ./_ctx */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_ctx.js"); var classof = __webpack_require__(/*! ./_classof */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_classof.js"); var $export = __webpack_require__(/*! ./_export */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_export.js"); var isObject = __webpack_require__(/*! ./_is-object */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_is-object.js"); var aFunction = __webpack_require__(/*! ./_a-function */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_a-function.js"); var anInstance = __webpack_require__(/*! ./_an-instance */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_an-instance.js"); var forOf = __webpack_require__(/*! ./_for-of */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_for-of.js"); var speciesConstructor = __webpack_require__(/*! ./_species-constructor */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_species-constructor.js"); var task = __webpack_require__(/*! ./_task */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_task.js").set; var microtask = __webpack_require__(/*! ./_microtask */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_microtask.js")(); var newPromiseCapabilityModule = __webpack_require__(/*! ./_new-promise-capability */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_new-promise-capability.js"); var perform = __webpack_require__(/*! ./_perform */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_perform.js"); var userAgent = __webpack_require__(/*! ./_user-agent */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_user-agent.js"); var promiseResolve = __webpack_require__(/*! ./_promise-resolve */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_promise-resolve.js"); var PROMISE = 'Promise'; var TypeError = global.TypeError; var process = global.process; var versions = process && process.versions; var v8 = versions && versions.v8 || ''; var $Promise = global[PROMISE]; var isNode = classof(process) == 'process'; var empty = function () { /* empty */ }; var Internal, newGenericPromiseCapability, OwnPromiseCapability, Wrapper; var newPromiseCapability = newGenericPromiseCapability = newPromiseCapabilityModule.f; var USE_NATIVE = !!function () { try { // correct subclassing with @@species support var promise = $Promise.resolve(1); var FakePromise = (promise.constructor = {})[__webpack_require__(/*! ./_wks */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_wks.js")('species')] = function (exec) { exec(empty, empty); }; // unhandled rejections tracking support, NodeJS Promise without it fails @@species test return (isNode || typeof PromiseRejectionEvent == 'function') && promise.then(empty) instanceof FakePromise // v8 6.6 (Node 10 and Chrome 66) have a bug with resolving custom thenables // https://bugs.chromium.org/p/chromium/issues/detail?id=830565 // we can't detect it synchronously, so just check versions && v8.indexOf('6.6') !== 0 && userAgent.indexOf('Chrome/66') === -1; } catch (e) { /* empty */ } }(); // helpers var isThenable = function (it) { var then; return isObject(it) && typeof (then = it.then) == 'function' ? then : false; }; var notify = function (promise, isReject) { if (promise._n) return; promise._n = true; var chain = promise._c; microtask(function () { var value = promise._v; var ok = promise._s == 1; var i = 0; var run = function (reaction) { var handler = ok ? reaction.ok : reaction.fail; var resolve = reaction.resolve; var reject = reaction.reject; var domain = reaction.domain; var result, then, exited; try { if (handler) { if (!ok) { if (promise._h == 2) onHandleUnhandled(promise); promise._h = 1; } if (handler === true) result = value; else { if (domain) domain.enter(); result = handler(value); // may throw if (domain) { domain.exit(); exited = true; } } if (result === reaction.promise) { reject(TypeError('Promise-chain cycle')); } else if (then = isThenable(result)) { then.call(result, resolve, reject); } else resolve(result); } else reject(value); } catch (e) { if (domain && !exited) domain.exit(); reject(e); } }; while (chain.length > i) run(chain[i++]); // variable length - can't use forEach promise._c = []; promise._n = false; if (isReject && !promise._h) onUnhandled(promise); }); }; var onUnhandled = function (promise) { task.call(global, function () { var value = promise._v; var unhandled = isUnhandled(promise); var result, handler, console; if (unhandled) { result = perform(function () { if (isNode) { process.emit('unhandledRejection', value, promise); } else if (handler = global.onunhandledrejection) { handler({ promise: promise, reason: value }); } else if ((console = global.console) && console.error) { console.error('Unhandled promise rejection', value); } }); // Browsers should not trigger `rejectionHandled` event if it was handled here, NodeJS - should promise._h = isNode || isUnhandled(promise) ? 2 : 1; } promise._a = undefined; if (unhandled && result.e) throw result.v; }); }; var isUnhandled = function (promise) { return promise._h !== 1 && (promise._a || promise._c).length === 0; }; var onHandleUnhandled = function (promise) { task.call(global, function () { var handler; if (isNode) { process.emit('rejectionHandled', promise); } else if (handler = global.onrejectionhandled) { handler({ promise: promise, reason: promise._v }); } }); }; var $reject = function (value) { var promise = this; if (promise._d) return; promise._d = true; promise = promise._w || promise; // unwrap promise._v = value; promise._s = 2; if (!promise._a) promise._a = promise._c.slice(); notify(promise, true); }; var $resolve = function (value) { var promise = this; var then; if (promise._d) return; promise._d = true; promise = promise._w || promise; // unwrap try { if (promise === value) throw TypeError("Promise can't be resolved itself"); if (then = isThenable(value)) { microtask(function () { var wrapper = { _w: promise, _d: false }; // wrap try { then.call(value, ctx($resolve, wrapper, 1), ctx($reject, wrapper, 1)); } catch (e) { $reject.call(wrapper, e); } }); } else { promise._v = value; promise._s = 1; notify(promise, false); } } catch (e) { $reject.call({ _w: promise, _d: false }, e); // wrap } }; // constructor polyfill if (!USE_NATIVE) { // 25.4.3.1 Promise(executor) $Promise = function Promise(executor) { anInstance(this, $Promise, PROMISE, '_h'); aFunction(executor); Internal.call(this); try { executor(ctx($resolve, this, 1), ctx($reject, this, 1)); } catch (err) { $reject.call(this, err); } }; // eslint-disable-next-line no-unused-vars Internal = function Promise(executor) { this._c = []; // <- awaiting reactions this._a = undefined; // <- checked in isUnhandled reactions this._s = 0; // <- state this._d = false; // <- done this._v = undefined; // <- value this._h = 0; // <- rejection state, 0 - default, 1 - handled, 2 - unhandled this._n = false; // <- notify }; Internal.prototype = __webpack_require__(/*! ./_redefine-all */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_redefine-all.js")($Promise.prototype, { // 25.4.5.3 Promise.prototype.then(onFulfilled, onRejected) then: function then(onFulfilled, onRejected) { var reaction = newPromiseCapability(speciesConstructor(this, $Promise)); reaction.ok = typeof onFulfilled == 'function' ? onFulfilled : true; reaction.fail = typeof onRejected == 'function' && onRejected; reaction.domain = isNode ? process.domain : undefined; this._c.push(reaction); if (this._a) this._a.push(reaction); if (this._s) notify(this, false); return reaction.promise; }, // 25.4.5.1 Promise.prototype.catch(onRejected) 'catch': function (onRejected) { return this.then(undefined, onRejected); } }); OwnPromiseCapability = function () { var promise = new Internal(); this.promise = promise; this.resolve = ctx($resolve, promise, 1); this.reject = ctx($reject, promise, 1); }; newPromiseCapabilityModule.f = newPromiseCapability = function (C) { return C === $Promise || C === Wrapper ? new OwnPromiseCapability(C) : newGenericPromiseCapability(C); }; } $export($export.G + $export.W + $export.F * !USE_NATIVE, { Promise: $Promise }); __webpack_require__(/*! ./_set-to-string-tag */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_set-to-string-tag.js")($Promise, PROMISE); __webpack_require__(/*! ./_set-species */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_set-species.js")(PROMISE); Wrapper = __webpack_require__(/*! ./_core */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_core.js")[PROMISE]; // statics $export($export.S + $export.F * !USE_NATIVE, PROMISE, { // 25.4.4.5 Promise.reject(r) reject: function reject(r) { var capability = newPromiseCapability(this); var $$reject = capability.reject; $$reject(r); return capability.promise; } }); $export($export.S + $export.F * (LIBRARY || !USE_NATIVE), PROMISE, { // 25.4.4.6 Promise.resolve(x) resolve: function resolve(x) { return promiseResolve(LIBRARY && this === Wrapper ? $Promise : this, x); } }); $export($export.S + $export.F * !(USE_NATIVE && __webpack_require__(/*! ./_iter-detect */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_iter-detect.js")(function (iter) { $Promise.all(iter)['catch'](empty); })), PROMISE, { // 25.4.4.1 Promise.all(iterable) all: function all(iterable) { var C = this; var capability = newPromiseCapability(C); var resolve = capability.resolve; var reject = capability.reject; var result = perform(function () { var values = []; var index = 0; var remaining = 1; forOf(iterable, false, function (promise) { var $index = index++; var alreadyCalled = false; values.push(undefined); remaining++; C.resolve(promise).then(function (value) { if (alreadyCalled) return; alreadyCalled = true; values[$index] = value; --remaining || resolve(values); }, reject); }); --remaining || resolve(values); }); if (result.e) reject(result.v); return capability.promise; }, // 25.4.4.4 Promise.race(iterable) race: function race(iterable) { var C = this; var capability = newPromiseCapability(C); var reject = capability.reject; var result = perform(function () { forOf(iterable, false, function (promise) { C.resolve(promise).then(capability.resolve, reject); }); }); if (result.e) reject(result.v); return capability.promise; } }); /***/ }), /***/ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/es7.promise.finally.js": /*!**********************************************************************************************************!*\ !*** ../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/es7.promise.finally.js ***! \**********************************************************************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { "use strict"; // https://github.com/tc39/proposal-promise-finally var $export = __webpack_require__(/*! ./_export */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_export.js"); var core = __webpack_require__(/*! ./_core */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_core.js"); var global = __webpack_require__(/*! ./_global */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_global.js"); var speciesConstructor = __webpack_require__(/*! ./_species-constructor */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_species-constructor.js"); var promiseResolve = __webpack_require__(/*! ./_promise-resolve */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_promise-resolve.js"); $export($export.P + $export.R, 'Promise', { 'finally': function (onFinally) { var C = speciesConstructor(this, core.Promise || global.Promise); var isFunction = typeof onFinally == 'function'; return this.then( isFunction ? function (x) { return promiseResolve(C, onFinally()).then(function () { return x; }); } : onFinally, isFunction ? function (e) { return promiseResolve(C, onFinally()).then(function () { throw e; }); } : onFinally ); } }); /***/ }), /***/ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/es7.promise.try.js": /*!******************************************************************************************************!*\ !*** ../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/es7.promise.try.js ***! \******************************************************************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { "use strict"; // https://github.com/tc39/proposal-promise-try var $export = __webpack_require__(/*! ./_export */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_export.js"); var newPromiseCapability = __webpack_require__(/*! ./_new-promise-capability */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_new-promise-capability.js"); var perform = __webpack_require__(/*! ./_perform */ "../node_modules/@babel/runtime-corejs2/node_modules/core-js/library/modules/_perform.js"); $export($export.S, 'Promise', { 'try': function (callbackfn) { var promiseCapability = newPromiseCapability.f(this); var result = perform(callbackfn); (result.e ? promiseCapability.reject : promiseCapability.resolve)(result.v); return promiseCapability.promise; } }); /***/ }), /***/ "../node_modules/@babel/runtime/regenerator/index.js": /*!***********************************************************!*\ !*** ../node_modules/@babel/runtime/regenerator/index.js ***! \***********************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { module.exports = __webpack_require__(/*! regenerator-runtime */ "../node_modules/regenerator-runtime/runtime.js"); /***/ }), /***/ "../node_modules/regenerator-runtime/runtime.js": /*!******************************************************!*\ !*** ../node_modules/regenerator-runtime/runtime.js ***! \******************************************************/ /***/ ((module) => { /** * Copyright (c) 2014-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ var runtime = (function (exports) { "use strict"; var Op = Object.prototype; var hasOwn = Op.hasOwnProperty; var undefined; // More compressible than void 0. var $Symbol = typeof Symbol === "function" ? Symbol : {}; var iteratorSymbol = $Symbol.iterator || "@@iterator"; var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator"; var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; function wrap(innerFn, outerFn, self, tryLocsList) { // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; var generator = Object.create(protoGenerator.prototype); var context = new Context(tryLocsList || []); // The ._invoke method unifies the implementations of the .next, // .throw, and .return methods. generator._invoke = makeInvokeMethod(innerFn, self, context); return generator; } exports.wrap = wrap; // Try/catch helper to minimize deoptimizations. Returns a completion // record like context.tryEntries[i].completion. This interface could // have been (and was previously) designed to take a closure to be // invoked without arguments, but in all the cases we care about we // already have an existing method we want to call, so there's no need // to create a new function object. We can even get away with assuming // the method takes exactly one argument, since that happens to be true // in every case, so we don't have to touch the arguments object. The // only additional allocation required is the completion record, which // has a stable shape and so hopefully should be cheap to allocate. function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } var GenStateSuspendedStart = "suspendedStart"; var GenStateSuspendedYield = "suspendedYield"; var GenStateExecuting = "executing"; var GenStateCompleted = "completed"; // Returning this object from the innerFn has the same effect as // breaking out of the dispatch switch statement. var ContinueSentinel = {}; // Dummy constructor functions that we use as the .constructor and // .constructor.prototype properties for functions that return Generator // objects. For full spec compliance, you may wish to configure your // minifier not to mangle the names of these two functions. function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} // This is a polyfill for %IteratorPrototype% for environments that // don't natively support it. var IteratorPrototype = {}; IteratorPrototype[iteratorSymbol] = function () { return this; }; var getProto = Object.getPrototypeOf; var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); if (NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { // This environment has a native %IteratorPrototype%; use it instead // of the polyfill. IteratorPrototype = NativeIteratorPrototype; } var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype; GeneratorFunctionPrototype.constructor = GeneratorFunction; GeneratorFunctionPrototype[toStringTagSymbol] = GeneratorFunction.displayName = "GeneratorFunction"; // Helper for defining the .next, .throw, and .return methods of the // Iterator interface in terms of a single ._invoke method. function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function(method) { prototype[method] = function(arg) { return this._invoke(method, arg); }; }); } exports.isGeneratorFunction = function(genFun) { var ctor = typeof genFun === "function" && genFun.constructor; return ctor ? ctor === GeneratorFunction || // For the native GeneratorFunction constructor, the best we can // do is to check its .name property. (ctor.displayName || ctor.name) === "GeneratorFunction" : false; }; exports.mark = function(genFun) { if (Object.setPrototypeOf) { Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); } else { genFun.__proto__ = GeneratorFunctionPrototype; if (!(toStringTagSymbol in genFun)) { genFun[toStringTagSymbol] = "GeneratorFunction"; } } genFun.prototype = Object.create(Gp); return genFun; }; // Within the body of any async function, `await x` is transformed to // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test // `hasOwn.call(value, "__await")` to determine if the yielded value is // meant to be awaited. exports.awrap = function(arg) { return { __await: arg }; }; function AsyncIterator(generator, PromiseImpl) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if (record.type === "throw") { reject(record.arg); } else { var result = record.arg; var value = result.value; if (value && typeof value === "object" && hasOwn.call(value, "__await")) { return PromiseImpl.resolve(value.__await).then(function(value) { invoke("next", value, resolve, reject); }, function(err) { invoke("throw", err, resolve, reject); }); } return PromiseImpl.resolve(value).then(function(unwrapped) { // When a yielded Promise is resolved, its final value becomes // the .value of the Promise<{value,done}> result for the // current iteration. result.value = unwrapped; resolve(result); }, function(error) { // If a rejected Promise was yielded, throw the rejection back // into the async generator function so it can be handled there. return invoke("throw", error, resolve, reject); }); } } var previousPromise; function enqueue(method, arg) { function callInvokeWithMethodAndArg() { return new PromiseImpl(function(resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = // If enqueue has been called before, then we want to wait until // all previous Promises have been resolved before calling invoke, // so that results are always delivered in the correct order. If // enqueue has not been called before, then it is important to // call invoke immediately, without waiting on a callback to fire, // so that the async generator function has the opportunity to do // any necessary setup in a predictable way. This predictability // is why the Promise constructor synchronously invokes its // executor callback, and why async functions synchronously // execute code before the first await. Since we implement simple // async functions in terms of async generators, it is especially // important to get this right, even though it requires care. previousPromise ? previousPromise.then( callInvokeWithMethodAndArg, // Avoid propagating failures to Promises returned by later // invocations of the iterator. callInvokeWithMethodAndArg ) : callInvokeWithMethodAndArg(); } // Define the unified helper method that is used to implement .next, // .throw, and .return (see defineIteratorMethods). this._invoke = enqueue; } defineIteratorMethods(AsyncIterator.prototype); AsyncIterator.prototype[asyncIteratorSymbol] = function () { return this; }; exports.AsyncIterator = AsyncIterator; // Note that simple async functions are implemented on top of // AsyncIterator objects; they just return a Promise for the value of // the final result produced by the iterator. exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) { if (PromiseImpl === void 0) PromiseImpl = Promise; var iter = new AsyncIterator( wrap(innerFn, outerFn, self, tryLocsList), PromiseImpl ); return exports.isGeneratorFunction(outerFn) ? iter // If outerFn is a generator, return the full iterator. : iter.next().then(function(result) { return result.done ? result.value : iter.next(); }); }; function makeInvokeMethod(innerFn, self, context) { var state = GenStateSuspendedStart; return function invoke(method, arg) { if (state === GenStateExecuting) { throw new Error("Generator is already running"); } if (state === GenStateCompleted) { if (method === "throw") { throw arg; } // Be forgiving, per 25.3.3.3.3 of the spec: // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume return doneResult(); } context.method = method; context.arg = arg; while (true) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) continue; return delegateResult; } } if (context.method === "next") { // Setting context._sent for legacy support of Babel's // function.sent implementation. context.sent = context._sent = context.arg; } else if (context.method === "throw") { if (state === GenStateSuspendedStart) { state = GenStateCompleted; throw context.arg; } context.dispatchException(context.arg); } else if (context.method === "return") { context.abrupt("return", context.arg); } state = GenStateExecuting; var record = tryCatch(innerFn, self, context); if (record.type === "normal") { // If an exception is thrown from innerFn, we leave state === // GenStateExecuting and loop back for another invocation. state = context.done ? GenStateCompleted : GenStateSuspendedYield; if (record.arg === ContinueSentinel) { continue; } return { value: record.arg, done: context.done }; } else if (record.type === "throw") { state = GenStateCompleted; // Dispatch the exception by looping back around to the // context.dispatchException(context.arg) call above. context.method = "throw"; context.arg = record.arg; } } }; } // Call delegate.iterator[context.method](context.arg) and handle the // result, either by returning a { value, done } result from the // delegate iterator, or by modifying context.method and context.arg, // setting context.delegate to null, and returning the ContinueSentinel. function maybeInvokeDelegate(delegate, context) { var method = delegate.iterator[context.method]; if (method === undefined) { // A .throw or .return when the delegate iterator has no .throw // method always terminates the yield* loop. context.delegate = null; if (context.method === "throw") { // Note: ["return"] must be used for ES3 parsing compatibility. if (delegate.iterator["return"]) { // If the delegate iterator has a return method, give it a // chance to clean up. context.method = "return"; context.arg = undefined; maybeInvokeDelegate(delegate, context); if (context.method === "throw") { // If maybeInvokeDelegate(context) changed context.method from // "return" to "throw", let that override the TypeError below. return ContinueSentinel; } } context.method = "throw"; context.arg = new TypeError( "The iterator does not provide a 'throw' method"); } return ContinueSentinel; } var record = tryCatch(method, delegate.iterator, context.arg); if (record.type === "throw") { context.method = "throw"; context.arg = record.arg; context.delegate = null; return ContinueSentinel; } var info = record.arg; if (! info) { context.method = "throw"; context.arg = new TypeError("iterator result is not an object"); context.delegate = null; return ContinueSentinel; } if (info.done) { // Assign the result of the finished delegate to the temporary // variable specified by delegate.resultName (see delegateYield). context[delegate.resultName] = info.value; // Resume execution at the desired location (see delegateYield). context.next = delegate.nextLoc; // If context.method was "throw" but the delegate handled the // exception, let the outer generator proceed normally. If // context.method was "next", forget context.arg since it has been // "consumed" by the delegate iterator. If context.method was // "return", allow the original .return call to continue in the // outer generator. if (context.method !== "return") { context.method = "next"; context.arg = undefined; } } else { // Re-yield the result returned by the delegate method. return info; } // The delegate iterator is finished, so forget it and continue with // the outer generator. context.delegate = null; return ContinueSentinel; } // Define Generator.prototype.{next,throw,return} in terms of the // unified ._invoke helper method. defineIteratorMethods(Gp); Gp[toStringTagSymbol] = "Generator"; // A Generator should always return itself as the iterator object when the // @@iterator function is called on it. Some browsers' implementations of the // iterator prototype chain incorrectly implement this, causing the Generator // object to not be returned from this call. This ensures that doesn't happen. // See https://github.com/facebook/regenerator/issues/274 for more details. Gp[iteratorSymbol] = function() { return this; }; Gp.toString = function() { return "[object Generator]"; }; function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; if (1 in locs) { entry.catchLoc = locs[1]; } if (2 in locs) { entry.finallyLoc = locs[2]; entry.afterLoc = locs[3]; } this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal"; delete record.arg; entry.completion = record; } function Context(tryLocsList) { // The root entry object (effectively a try statement without a catch // or a finally block) gives us a place to store values thrown from // locations where there is no enclosing try statement. this.tryEntries = [{ tryLoc: "root" }]; tryLocsList.forEach(pushTryEntry, this); this.reset(true); } exports.keys = function(object) { var keys = []; for (var key in object) { keys.push(key); } keys.reverse(); // Rather than returning an object with a next method, we keep // things simple and return the next function itself. return function next() { while (keys.length) { var key = keys.pop(); if (key in object) { next.value = key; next.done = false; return next; } } // To avoid creating an additional object, we just hang the .value // and .done properties off the next function object itself. This // also ensures that the minifier will not anonymize the function. next.done = true; return next; }; }; function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) { return iteratorMethod.call(iterable); } if (typeof iterable.next === "function") { return iterable; } if (!isNaN(iterable.length)) { var i = -1, next = function next() { while (++i < iterable.length) { if (hasOwn.call(iterable, i)) { next.value = iterable[i]; next.done = false; return next; } } next.value = undefined; next.done = true; return next; }; return next.next = next; } } // Return an iterator with no values. return { next: doneResult }; } exports.values = values; function doneResult() { return { value: undefined, done: true }; } Context.prototype = { constructor: Context, reset: function(skipTempReset) { this.prev = 0; this.next = 0; // Resetting context._sent for legacy support of Babel's // function.sent implementation. this.sent = this._sent = undefined; this.done = false; this.delegate = null; this.method = "next"; this.arg = undefined; this.tryEntries.forEach(resetTryEntry); if (!skipTempReset) { for (var name in this) { // Not sure about the optimal order of these conditions: if (name.charAt(0) === "t" && hasOwn.call(this, name) && !isNaN(+name.slice(1))) { this[name] = undefined; } } } }, stop: function() { this.done = true; var rootEntry = this.tryEntries[0]; var rootRecord = rootEntry.completion; if (rootRecord.type === "throw") { throw rootRecord.arg; } return this.rval; }, dispatchException: function(exception) { if (this.done) { throw exception; } var context = this; function handle(loc, caught) { record.type = "throw"; record.arg = exception; context.next = loc; if (caught) { // If the dispatched exception was caught by a catch block, // then let that catch block handle the exception normally. context.method = "next"; context.arg = undefined; } return !! caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; var record = entry.completion; if (entry.tryLoc === "root") { // Exception thrown outside of any try block that could handle // it, so set the completion value of the entire function to // throw the exception. return handle("end"); } if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"); var hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } else if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else if (hasCatch) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } } else if (hasFinally) { if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else { throw new Error("try statement without catch or finally"); } } } }, abrupt: function(type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } if (finallyEntry && (type === "break" || type === "continue") && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc) { // Ignore the finally entry if control is not jumping to a // location outside the try/catch block. finallyEntry = null; } var record = finallyEntry ? finallyEntry.completion : {}; record.type = type; record.arg = arg; if (finallyEntry) { this.method = "next"; this.next = finallyEntry.finallyLoc; return ContinueSentinel; } return this.complete(record); }, complete: function(record, afterLoc) { if (record.type === "throw") { throw record.arg; } if (record.type === "break" || record.type === "continue") { this.next = record.arg; } else if (record.type === "return") { this.rval = this.arg = record.arg; this.method = "return"; this.next = "end"; } else if (record.type === "normal" && afterLoc) { this.next = afterLoc; } return ContinueSentinel; }, finish: function(finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) { this.complete(entry.completion, entry.afterLoc); resetTryEntry(entry); return ContinueSentinel; } } }, "catch": function(tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if (record.type === "throw") { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } // The context.catch method must only be called with a location // argument that corresponds to a known catch block. throw new Error("illegal catch attempt"); }, delegateYield: function(iterable, resultName, nextLoc) { this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }; if (this.method === "next") { // Deliberately forget the last sent value so that we don't // accidentally pass it on to the delegate. this.arg = undefined; } return ContinueSentinel; } }; // Regardless of whether this script is executing as a CommonJS module // or not, return the runtime object so that we can declare the variable // regeneratorRuntime in the outer scope, which allows this module to be // injected easily by `bin/regenerator --include-runtime script.js`. return exports; }( // If this script is executing as a CommonJS module, use module.exports // as the regeneratorRuntime namespace. Otherwise create a new empty // object. Either way, the resulting object will be used to initialize // the regeneratorRuntime variable at the top of this file. true ? module.exports : 0 )); try { regeneratorRuntime = runtime; } catch (accidentalStrictMode) { // This module should not be running in strict mode, so the above // assignment should always work unless something is misconfigured. Just // in case runtime.js accidentally runs in strict mode, we can escape // strict mode using a global Function call. This could conceivably fail // if a Content Security Policy forbids using Function, but in that case // the proper solution is to fix the accidental strict mode problem. If // you've misconfigured your bundler to force strict mode and applied a // CSP to forbid Function, and you're not willing to fix either of those // problems, please detail your unique predicament in a GitHub issue. Function("r", "regeneratorRuntime = r")(runtime); } /***/ }) }]); //# sourceMappingURL=555de94d3d45395fb64c.bundle.js.map Vulkan Vegas Casino Bonus ohne Einzahlung 25 Euro – PUPUK ORGANIK

Vulkan Vegas Casino Bonus ohne Einzahlung 25 Euro

Dabei winken Chancen auf echte Gewinne, obwohl Sie selbst kein Risiko eingehen müssen. Vulkan Vegas schreibt Ihnen daraufhin umgehend 5 Euro Bonusguthaben auf Ihrem Konto gut und Sie können direkt mit Ihrem Casinoabenteuer beginnen. Wie bei den meisten Promotionen gibt es auch beim VulkanVegas No Deposit Bonus gewisse Bedingungen. Zu den Vulkan Vegas Bonusbedingungen gehört eine Umsatzanforderung, die jedoch sehr fair ist. Das Guthaben wird zunächst als Bonusgeld auf Ihr Casinokonto gebucht und anschließend freigespielt.

Ein weiterer Pluspunkt bei VulkanVegas ist, dass auch Stammkunden von regelmäßigen Bonusangeboten profitieren können. So gibt es beispielsweise wöchentlich bis zu 2.000 Euro Cashback auf die erlittenen Verluste. Informieren Sie sich auf der Webseite des Anbieters, welche Aktionen im Vulkan Vegas Bonus Code mit Einzahlung benötigen. Der No Deposit Bonus wird nämlich nur an Spieler vergeben, die einen ganz neuen Account registrieren. Damit das kostenlose 7 Euro Startguthaben dann auf Ihrem neuen Konto gutgeschrieben wird, müssen Sie nach Abschluss der Registrierung Ihre Handynummer verifizieren.

Volle 25 Euro Startguthaben ohne Einzahlung im Vulkan Vegas Casino

Lesen Sie in den AGBs und Bonusbedingungen, ob für das Vulkan Vegas Bonus Guthaben Spiele Ihres Lieblingsherstellers verfügbar sind. Im Vulkan Vegas Casino werden mehr als 3.000 Spielautomaten angeboten. Bei den meisten wird der Einsatz zu 100 Prozent auf die Umsatzforderung angerechnet. Es gibt allerdings einige Ausnahmen, die in den Bonusbedingungen auf der Webseite der Spielbank im Detail aufgeführt sind.

  • Lesen Sie in den AGBs und Bonusbedingungen, ob für das Vulkan Vegas Bonus Guthaben Spiele Ihres Lieblingsherstellers verfügbar sind.
  • Voraussetzung ist jedoch, dass Ihr Startguthaben innerhalb von drei Tagen 40-fach umgesetzt wird.
  • Sie brauchen sich für den Vulkan Vegas Bonus nur auf der Webseite zu registrieren.
  • So werden bei einigen Slots wie Big Bass Bonanza oder Crystal Ball nur 50 Prozent der Einsätze angerechnet.

Gelingt dies nicht, gelten der Bonus sowie bereits erzielte Gewinne als verfallen. Aufgrund der moderaten Umsatzanforderung sollte dies jedoch ohne Probleme zu schaffen sein. Sie können sich von Vulkan Vegas auch einen geringeren Bonus ohne Einzahlung gutschreiben lassen. Es ist nämlich auch ein 10 Euro Startguthaben für Neukunden erhältlich. Sie fragen sich, warum Sie sich mit weniger Bonusgeld zufriedengeben sollten?

Wer bekommt das Vulkan Vegas 25 Euro Guthaben?

Um den geforderten Umsatz zu erzielen, haben Sie volle fünf Tage Zeit. Dies sollte auch für Freizeitspieler ohne Probleme zu schaffen sein. Um den Vulkan Vegas No Deposit Bonus zu erhalten, müssen Sie nur das Registrierungsformular komplett ausfüllen und die eingetragene Mobilnummer bestätigen.

Nun, der Grund sind die Umsatzanforderungen, die in diesem Fall einfacher zu erfüllen sind. Mit der Aktion können Sie einen Höchstgewinn von satten 100 Euro erzielen. Bevor eine Auszahlung beantragt werden kann, muss das Bonusguthaben allerdings 40-fach umgesetzt werden, wofür Ihnen 3 Tage Zeit gewährt werden.

Die Bedingungen zum Vulkan Vegas 25 Euro Bonus ohne Einzahlung im Detail

Darunter befinden sich Automaten namhafter Provider wie Microgaming oder NetEnt. Neue Mitglieder der Plattform erhalten für ihre Registrierung einen Vulkan Vegas 25 Euro Bonus ohne Einzahlung. Bei Fragen oder Problemen steht der deutschsprachige Support an 365 Tagen im Jahr rund um die Uhr per Live Chat zur Verfügung. Auf den ersten Blick kann die Webseite allerdings etwas unübersichtlich wirken.

  • Als Neukunde 25 Euro für Registrierung erhalten, keine Einzahlung erforderlich.
  • Ab einem Einzahlungsbetrag von 50€ erhöht sich der Bonus auf 200% mit bis zu 700€ Zuzahlung und 100 Free Spins für Dead or Alive 2.
  • Zur Auswahl stehen mehr als 3.000 Automaten vom Klassiker bis zu modernen Video Slots.
  • Die geltenden Limits sind ein weiterer wichtiger Punkt bei den Bonusbedingungen.
  • Bevor Sie im Online Casino Echtgeld investieren, können Sie alle Automatenspiele kostenlos testen.
  • Die deutschsprachigen Mitarbeiter von Vulkan Vegas stehen bei Fragen rund um die Uhr per Live Chat zur Verfügung.

Das VulkanVegas Casino erlaubt beim Freispielen des Bonusguthabens den Einsatz von bis zu 5 Euro pro Runde oder Spin an einem Slot, was ebenfalls sehr großzügig ist. Ihr könnt den 25 Euro Bonus ohne Einzahlung im Casino so mit nur fünf Runden umsetzen. Wichtig ist in jedem Fall, dass die Bonusbedingungen innerhalb von 5 Tagen erfüllt werden.

Wie sehen die Umsatzanforderungen beim VulkanVegas Bonus ohne Einzahlung aus?

Mit dem Geld können Sie sich auf die Jagd nach Gewinnen machen und tragen dabei kein eigenes Risiko. Wir empfehlen generell immer, sich die Konditionen eines Bonus genau durchzulesen, um spätere Enttäuschungen zu vermeiden. Ist das erledigt, können Sie sich über eine Auszahlung von maximal 10 Euro freuen. Beachten Sie jedoch die Bonusbedingungen, die einen 5-fachen Umsatz des erhaltenen Guthabens verlangen, ehe Gewinne ausgezahlt werden können! Sie müssen demnach innerhalb von 5 Tagen Einsätze im Wert von 75 Euro bestreiten, damit Ihre Gewinne nicht verfallen. Sofern Sie das Umsatzziel rechtzeitig erreichen, können Sie sich maximal 10 Euro auszahlen lassen.

Im Vergleich zu einigen anderen Angeboten sind die Umsatzanforderungen für den Vulkan Vegas No Deposit Bonus sehr fair. Die Eingabe eines Casino Bonus Code ist bei dieser Promotion nicht erforderlich. Ihr bekommt anschließend eine SMS mit PIN, um die Nummer zu bestätigen. Hat alles funktioniert, könnt Ihr Euch bei Vulkan Vegas mit den gewählten Zugangsdaten einloggen. Ein Grund für die Beliebtheit dieses Casinos unter deutschen Spielern ist der deutschsprachige Support.

Häufig gestellte Fragen zu Vulkan Vegas 25 Euro Bonus

Zu beachten ist, dass nicht alle Spiele gleichermaßen zum benötigten Umsatz beitragen. Die Einsätze bei Online Spielautomaten werden bis auf einige Ausnahmen zu 100 Prozent angerechnet. Ausgenommen sind einige Slots wie 1429 Uncharted Seas und 100 Super Hot. Bei anderen wie Big Bass Bonanza oder Fire Joker werden lediglich 50 Prozent der Umsätze berücksichtigt. Kartenspiele und Roulette könnt Ihr mit dem Vulkan Vegas 25€ No Deposit Bonus ebenfalls spielen.

  • Sie müssen demnach innerhalb von 5 Tagen Einsätze im Wert von 75 Euro bestreiten, damit Ihre Gewinne nicht verfallen.
  • Wenn Sie bei Vulkan Vegas bis zu 25 Euro ohne Einzahlung erhalten, bleibt dies nicht die einzige Promotion für Neukunden.
  • Falls Ihr Euch für eine Einzahlung entscheidet, gibt es ein umfangreiches Willkommensangebot mit einem Casino Einzahlungsbonus sowie jede Menge Freispiele.
  • Nach dem Login seht Ihr bei Vulkan Vegas 25 Euro als Bonusguthaben in Eurem Kundenkonto.
  • Einfach online registrieren und an rund 3.000 Slots ohne jedes Risiko spielen.

Nach Eingabe der PIN wird der Bonusbetrag von 25 Euro sofort gutgeschrieben. Ein spezieller Vulkan Vegas Casino No Deposit Bonus Code wird nicht benötigt. Wenn Sie bei Vulkan Vegas bis zu 25 Euro ohne Einzahlung erhalten, bleibt dies nicht die einzige Promotion für Neukunden. Sollten Sie sich anschließend für eine Einzahlung entscheiden, wartet ein umfangreiches Willkommenspaket. Neben einem Einzahlungsbonus bis zu 1.000 Euro beinhaltet dieses noch 125 Freispiele für einen der beliebten Slots.

So erhalten Sie Ihre Casino Promotionen von Vulkan Vegas

Mit dem Vulkan Vegas No Deposit Bonus haben Sie die Chance, das Casinoportal unverbindlich zu testen und herauszufinden, ob Sie dort regelmäßig spielen möchten. Der Vulkan Vegas 25 Euro Bonus ohne Einzahlung hält genau das, was er verspricht. Sie brauchen sich für den Vulkan Vegas Bonus nur auf der Webseite zu registrieren. Mit Ihrem Handy bestätigen Sie Ihr Konto und führen anschließend den Vulkan Vegas Login durch. Ohne Einzahlung wird Ihnen Ihr Vulkan Vegas Bonus Guthaben in Höhe von 25 Euro gutgeschrieben.

  • Nach der Eingabe aller geforderten Daten muss zu guter Letzt noch die Handynummer bestätigt werden, damit die 30 Euro auf das frisch erstellte Casinokonto wandern.
  • Zu beachten ist, dass nicht alle Spiele gleichermaßen zum benötigten Umsatz beitragen.
  • Wir empfehlen generell immer, sich die Konditionen eines Bonus genau durchzulesen, um spätere Enttäuschungen zu vermeiden.

Dafür müsst Ihr einfach das Anmeldeformular komplett ausfüllen. Neben einer E-Mail-Adresse, dem Namen und der Anschrift wird auch eine Handynummer benötigt. Gewinne, die mit dem Startguthaben erzielt werden, unterliegen den Umsatzbedingungen des Anbieters. Das Bonusguthaben muss fünfmal umgesetzt werden, wofür Sie fünf Tage Zeit haben. Sollten Sie es innerhalb dieser fünf Tage nicht schaffen, die Bonusbedingungen zu erfüllen, verfällt Ihr Gewinn. Ihnen steht mit einer ersten Einzahlung allerdings der Weg zum Willkommenspaket offen.

Euro Startguthaben ohne Einzahlung für Neukunden

So werden bei einigen Slots wie Big Bass Bonanza oder Crystal Ball nur 50 Prozent der Einsätze angerechnet. Zudem sind beispielsweise die Automaten 1429 Uncharted Seas und 100 Super Hot komplett online casino vulkan vegas ausgeschlossen. Das Angebot gilt exklusiv für Neukunden in Deutschland, die sich erstmalig bei Vulkan Vegas anmelden. Der Bonus wird einmal pro Haushalt, IP-Adresse, Kredit- bzw.

Das Vulkan Vegas Casino wartet mit einem besonderen Angebot auf neue Kunden. Nach der Anmeldung erhalten Sie ein Startguthaben von bis zu 25 Euro ohne Einzahlung. Einfach online registrieren und an rund 3.000 Slots ohne jedes Risiko spielen. Ideal für Einsteiger, die nicht gleich mit echtem Geld in das Spielvergnügen starten möchten. So muss das Startguthaben lediglich fünfmal im VulkanVegas Casino eingesetzt werden.

Die Stärken und Schwächen des Vulkan Vegas Online Casinos

Andere Anbieter verlange oftmals einen 40-fachen oder noch höheren Umsatz. Das Guthaben lässt sich aufgrund der geringen Umsatzanforderung auch von Einsteigern problemlos freispielen. Das Spieleangebot von VulkanVegas weiß ebenfalls zu überzeugen. Zum Portfolio gehören mehr als 3.000 Spielautomaten sowie eine gute Auswahl an Karten- und Tischspielen. Ein Live Casino mit verschiedenen Varianten von Blackjack, Roulette oder Baccarat ist ebenfalls bei VulkanVegas vorhanden.

Bonuscode wird nicht benötigt, Guthaben wird nach Bestätigung der Handynummer aktiviert. Ein Casino Bonus ohne Einzahlung gehört unter den Spielern zu den beliebtesten Bonusangeboten überhaupt. Oftmals sehen die Prämien bei diesen Angeboten ein Bonusguthaben von 5 Euro oder 10 Euro vor. Vulkan Vegas ist ein EU-lizenziertes Online Casino, das vom Unternehmen Brivio Limited betrieben wird. Es nutzt modernste Sicherheitsstandards und verfügt über ein beeindruckendes Spielesortiment mit allein über 3.000 Slots.

Faire Umsatzbedingungen beim Vulkan Vegas Bonus

Dort erstellen Sie sich ein neues Mitgliedskonto und bestätigen zum Anschluss des Vorgangs sowohl Ihren Account als auch Ihre Telefonnummer. Die 10 Euro sollten nach dem ersten Login bereits auf Ihrem Bonusgeldkonto zu sehen sein. Vor der Auszahlung eines möglichen Höchstgewinns von 100 Euro ist das Bonusgeld innerhalb von 3 Tagen 40-fach umzusetzen. Der VulkanVegas Bonus ohne Einzahlung kann nur einmal pro Spieler, IP-Adresse, Anschrift oder E-Mail-Adresse in Anspruch genommen werden. Als Neukunde 25 Euro für Registrierung erhalten, keine Einzahlung erforderlich.

  • Ein weiterer Pluspunkt bei VulkanVegas ist, dass auch Stammkunden von regelmäßigen Bonusangeboten profitieren können.
  • Wie bei den meisten Promotionen gibt es auch beim VulkanVegas No Deposit Bonus gewisse Bedingungen.
  • Gewinne, die mit dem Startguthaben erzielt werden, unterliegen den Umsatzbedingungen des Anbieters.
  • Hinzu kommen noch knapp 100 Tischspiele sowie etwa 230 Games mit echtem Live Dealer.

Zudem fehlt ein FAQ-Bereich, mit dem sich wichtige Fragen auch ohne den Kundenservice von Vulkan Vegas beantworten lassen. Nach dem Login seht Ihr bei Vulkan Vegas 25 Euro als Bonusguthaben in Eurem Kundenkonto. Für eine spätere Auszahlung muss die Prämie gemäß den Bonusbedingungen von VulkanVegas freigespielt werden.

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